A simple example of game programming involves creating a basic interactive element, like a character that moves in response to player input. This could be done using a scripting language like Lua, Python, or JavaScript within a game engine, or even with C++ for lower-level game development.
Here's a simplified example using a hypothetical GameEngine and Lua:
-- Define a player character object
player = {
x = 0, -- Initial x position
y = 0, -- Initial y position
speed = 5, -- Movement speed
}
-- Function to handle player input
function handleInput(input)
if input == "left" then
player.x = player.x - player.speed
elseif input == "right" then
player.x = player.x + player.speed
end
end
-- Game loop function
function gameLoop()
-- Check for input (e.g., keyboard input)
if (GameEngine.getKeyPress("left"

) then
handleInput("left"
elseif (GameEngine.getKeyPress("right"

) then
handleInput("right"
end
-- Update the game world (e.g., display the character)
GameEngine.drawCharacter(player.x, player.y)
-- Call the game loop again after a delay
GameEngine.setNextFrame(gameLoop)
end
-- Start the game
GameEngine.startGame(gameLoop)